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- :Intro
-
- There is occasion, from resulting spell effects, creature effects or
- major trauma that a character may develop a major personality change,
- problem or insanity that can effect their actions and playability by a
- player.
- A player that sustains severe HEAD injury (75% or more of HTK taken
- in a wound/injury) gets the organic effects described there in the Organic*
- area for such wounds, and rolls once on the random table automatically.
-
- These are to be used sparingly by the Game Master as seen fit:
-
- :Random_Table
-
- ROLL RESULT
- ---- ------
- 01-18 No effect.
- 19-30 Organically caused, brain cells have been destroyed
- by a physical means. See ORGANIC*
- 31-40 Environmentally Caused. This is caused by a trauma
- or incident of great impression on the individual.
- Roll on Neurosis*.
- 41-73 Phobia* .This is a deep-seated fear, usually because
- of a trauma or in reaction to such.
- 74-00 Psychosis*
-
-
- ROLL RESULT
- ---- ------
- 01-19 Affective_Disorder*
- 20-50 Neurosis*
- 51-75 Phobia*
- 76-00 Psychosis*
-
- :Affective_Disorder
-
- ROLL RESULT
- ---- ------
- 01-19 Hates music and musicians and will always try to destroy
- the source of those horrible noises.
- 20-35 Frightened by loud noises to the point of cowering and
- wetting oneself.
- 36-54 Disgusted by anything sticky and will go to ANY length
- to avoid touching it.
- 55-75 Obsessed with cleanliness and must clean up any area he/she
- is at for more than a few minutes.
- 76-88 Loves to be dominated; will always obey any forceful
- command, until a new command intervenes.
- 89-90 Easily confuses any complex orders or task with more than
- one or two steps, getting things out of order or forgetting
- parts entirely.
- 91-00 Intimidated by spoken language; cannot speak meaningful
- sentences (mus use sign language or written communication);
- has difficulty understanding long sentences.
-
- :Cures
-
- A psychiatrist that attempts to cure someone else must roll on this table
- adding their INT to their roll before looking for the result.
-
- ROLL RESULT
- ---- ------
- 01-30 No effect on patient or Psychiatrist
- 31-40 Psychiatrist takes on the SAME problem they were
- trying to cure, with the patient left the same as before.
- 41-50 Psychiatrist takes on a NEW random 'insanity' to their
- own self and fails to help patient at all.
- 51-75 Temporary Cure - Patient is believed cure, but the full
- problem will return in 1d10 weeks.
- 76-90 Patient is Cured of affliction, but now must roll a new
- one on the Neurosis* Table.
- 91-100 Patient is Cured but gets automatic fear of Psychiatrists
- and their methods and will never allow one to attempt a
- cure on them again.
- 101-110 Psychiatrist is cured of their own Psychosis of being
- a psychiatrist and will not try to help this way again.
- Patient is left in the same state as found.
- 111-120 Patient is cured of their Problem but has fallen under
- a full charm affect to the Psychiatrist and will be
- a faithful, willing servant of theirs trying to spend all
- their time around the psychiatrist. If possible under the
- sexual identity of the character they will attempt to get
- the psychiatrist to sleep with them.
- 121-130 Patient isn't cured, but must roll for an additional
- random* insanity!
- 131+ Patient is CURED and psychiatrist will be all the more
- confident of their own ability and gets to add 1 to all
- future rolls on this table (Effect compounds until the
- psychiatrist FAILS to cure a patient when all the
- pluses are LOST for good).
-
- :Neurosis
-
- ROLL RESULT
- ---- ------
- 01-18 Fear of the Dark, to the point of gibbering and total
- collapse while in the dark.
- 19-34 Fear of Animals to the point of running away when confronted
- by small, furry things.
- 35-49 Cannot Tell The Truth.
- 50-64 Sexual Deviation:
- 01-29 Fetishism - sexually excited by certain oddities:
- 01-05 Graveyards
- 06-10 Felines
- 11-15 Clergy / Religious Locales
- 16-20 Caves
- 21-25 Great Heights
- 26-30 Dragons
- 31-35 Baths
- 36-40 Music
- 41-60 Other Sentient Races
- 61-70 Open Spaces (fields)
- 71-75 Forest settings
- 76-80 Horses
- 81-85 Canines
- 86-90 Tickling
- 91-95 Reptiles
- 96-00 Magic
- 30 Pedophilia - sexually attracted to children
- 31-40 Transvestism - Likes to dress in opposite sex's
- clothes.
- 41-50 Exhibitionism - exposes self for thrill of it
- 51-60 Sadism : likes to give/observe pain
- 61-65 Masochism : derrives pleasure from receiving pain
- 66-70 Dominating - likes to dominate others
- 71-75 Necrophilia - excited by dead things/people.
- 76-80 Anti-Sex - VERY upset at any sexual reference (prude)
- 81-85 Bondage - enjoys tieing others up or being tied/bound.
- 86-90 Satyr/Nymphomania - insatiable desire
- 91-00 Voyeurism - likes to watch sexual acts.
- 65-85 Fear of Heights to the point of being frozen above the second
- story - but fine if ground is not visible (aka Vertigo).
- 86-00 Fear of Success - character will sabotage self at critical moments.
- -10% to all skills when under stress.
-
- :Organic
-
- ROLL RESULT
- ---- ------
- 01-40 Brain damaged alcholic. Lower ALL Major Stats (I,P,A,H) by 1 point
- 41-80 Drug induced psychosis - roll a save on each stat daily and
- if not successful lower that stat by 5 points for that day only
- on all subsequent rolls.
- 81-00 Injury induced brain damage, like an arrow in the head. Lower
- INT and PROW by 1 point permanently.
-
- :Phobia
-
- ROLL RESULTING FEAR
- ---- --------------
- 01-05 Insects
- 06-10 Reptiles
- 11-15 Faerie Folk
- 16-20 Water
- 21-25 Enclosures (Claustrophobia)
- 26-30 Felines
- 31-35 Graveyards & Tombs
- 36-40 Undead
- 41-45 Open Spaces
- 46-50 Strange Magic
- 51-55 Clergy
- 56-60 The Opposite Sex
- 61-65 Other Races in General
- 66-70 Dragons
- 71-74 Gods
- 75 Starvation (Must horde food)
- 76-80 Demons & Devils
- 81-85 Worms
- 86-90 Canines
- 91-95 Anything that flies and flying themselves
- 96 Slimes & molds
- 97 Spiders
- 98 Plantlife
- 99 Being Touched (diseases etc!)
- 00 Psychiatrists!
-
- :Psychosis
-
- ROLL RESULT
- ---- ------
- 01-15 Paranoid - everyone is untrustable. All are out to get you.
- 16-40 Manic Depressive - Alternates from severe depression (-5%
- on all skills) with manic (Everything is wonderful! +5% on
- all skills). 30% chance of Alcholism as well.
- 41-50 Mild Schizophrenia - passive and easily frightened; hears
- voices telling all sorts of weird things and believing them
- 50% chance of alcholism or drug addiction too.
- 51-70 Schizophrenia - Multiple personalities share this body. 1d10
- of such are possesed. All have their own Phobia and Neuroisis
- roll as well!
- 71-85 Mindless agression when frustrated or upset roll vs INT or
- go beserk lashing out at everyone until confined for 3 rnds or
- more.
- 86-90 Hysterical Blindness when under pressure - sight is lost until
- pressure is removed. Roll vs INT to save to prevent happening.
- 91-95 Hysterics under stress - character becomes a raving looney!
- Runs around shouting incoherently, achieves nothing until
- restrained for 5 rounds or calmed in some way.
- 96-00 Believes they can cure mental problems of others (and everyone
- except for them does have problems). Will charge stiff fees,
- and then gives a 1 hour treatment that may or may not work
- (roll on cures table). AKA Psychiatrist.
-
- :Trauma
-
- Trauma is one of the most common reasons for mental affects, and the
- traumas usually fall within the following guidelines:
-
- Long Period of physical and/or mental torture. For 2-9 weeks of such,
- roll once on the Random* table. 9 weeks or more roll once on Random*
- and once specifically on Neurosis*.
-
- Drug or Magically induced hallucinations that were terrifying, hideous
- or realistic. Roll once on phobia* table and once on Affective_Disorders*.
- Real life encounter of the creatures or situation felt during the
- hallucination causes more trauma - a save vs INTUITION each time or a
- new phobia develops.
-
- Witnessing or experiencing a shockingly grotesque atrocity. Roll once
- on Phobia* table.
-
- Possesion. Roll once on the Random* insanity table.
-
-
-